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The New Banger on the Street by Magenta-Fantasies The New Banger on the Street by Magenta-Fantasies
Maize is one of my Eternity characters; Eternity is an original series I write.
To learn more about Eternity, visit the offical website.

I remember saying about six months ago that I had made a new (relatively major) Eternity character. Well, here she is, Maize the Cockatiel! You can find out about her over at… .

For the record, the background isn't just gray-scale for effect; the entire city of Neonas-where Maize's gang is based-IS gray-scale due a curse placed on it long ago. You can read up on this on Maize's page.

The device Maize is holding is called an atomizer (picture a cross between a spray can and a perfume bottle, and that's pretty much what it is. They're a popular tool/weapon amongst Bangers due to their versatility, ease of obtainment/low cost, and their small size.)
Drawn, inked and colored traditionally, digital inking done on Inkscape, coloring done with PhotoShop Elements and Inkscape
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TheStaticStalker Featured By Owner Apr 2, 2012  Hobbyist General Artist
:iconlefuplz::iconsays3plz:le cute:iconsays3eplz:
Magenta-Fantasies Featured By Owner Apr 2, 2012  Professional General Artist
Thank you. :)
ninebark Featured By Owner Jan 1, 2012  Hobbyist Digital Artist
Hey ~phoenixflaym,

It took me a while, but here I am with a mini critique. When I saw the picture, the first thing I did was take a look at your overall gallery--to see how the image fits in with your usual style and approach to art. My second impulse was to check out your favorites gallery--how does the art you do match up with the kind of art you like? Turns out, you like cartoons and you draw them, which suggests that I shouldn't focus too much on commenting on style, and just dive into ways that you could play around with what you're already doing.

To that effect, one thing I did notice was that when you use textures, they end up being a flat fill-in. In other words, her feather scales are the same no matter where on her body they are. But on a real body, textures and patters curve around shoulders and bulge (or dip) in places. I have never used photoshop (I'm a PSP girl) but it should have a mesh or distort feature (or some other way to pull, warp, bend, or shape a flat surface) so that it creates the 3D illusion of depth.

I would also be interested in seeing you play around a little more with shadow and light. The figure is clearly affected by the blaze of fire, and so there's some shadow on its face. However, there's no shadow on the ground. Small details like that jump out at me and lessen the overall "zing!".

I'm going to wrap up with that, but I hope you'll find my brief commentary helpful. Good luck with your art!

Magenta-Fantasies Featured By Owner Jan 2, 2012  Professional General Artist
Thanks a lot for the critique! I've been waiting to get constructive criticism (or any kind of comment) on this picture.

I've noticed that too with my texturing. I use brushes (for the most part) for texturing, and as far as I know, I don't think there's any way of doing that. At least not on Elements; maybe on Photoshop CS5. :shrug: I could look into making brushes from my brushes at different angles, which would have a similar effect.

Wow, I didn't even notice I forgot the ground shadow. :blush: I've gotten better at adding that in my newer pictures.
ninebark Featured By Owner Jan 2, 2012  Hobbyist Digital Artist
A trick I use when drawing is to go and create a separate layer once I have my lines down, and draw in arrows and lines for the light and its direction. That way, once I'm busy working on the image, I can flip the layer on and off to make sure I'm not forgetting anything.

And good luck with figuring out the textures. Changing the brush angle might be the easiest solution. :)

Very welcome!
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Submitted on
July 22, 2011
Image Size
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