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Jet Set Radio: Episode 7

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JET SET RADIO "Street Dreams"
(#7)
Final Draft
February 16, 2012

COPYRIGHT 2012 SEGA

FADE IN:
EXT. THE GARAGE-DAY

All of THE GGS are all sitting around the fire pit having dinner.

CORN
(to YOYO)
So that's where you were for the last week.

GUM
I still don't believe you escaped from the Rokkaku Police that easily, though.

YOYO
Did you see the injury that Rhyth got? Of course it happened, yo!

GUM
Okay, okay, I believe you. The morning after I got separated from you guys, I felt kinda bad since you two never came back to The Garage.

COMBO
We all wondered where you went.

GUM
Actually, I thought you went back to your parents.

YOYO and RHYTH exchange a glance.

BEAT
Anyways, I got a way better story to tell you guys.

COMBO
If it's about you, it can't be worth the listen.

BEAT
Right back at ya.

GUM
Can you get to the point?

BEAT
Good thing someone's got good taste. Anyways, my story starts in the city of Fukuoka…

CUT TO:
INT. BEAT'S APARTMENT-NIGHT

BEAT is sitting by his bedside, writing on a slip of paper.

BEAT (VOICEOVER)
I only have a year left before I turn eighteen. I don't know what to do with my life yet, but I know this: I want it to be exciting. I wish that my life'll always be an adventure. I don't wanna waste away in some cubicle for the rest of my life.

The VOICEOVER ends and BEAT hangs the slip of paper from a bamboo sprig.

FADE IN
CUT TO:
INT. BEAT'S APARTMENT-NIGHT

BEAT
(groggily)
Wha…what time is it?

BEAT looks at the clock on the wall.

BEAT
It's just past midnight. I should get back to sleep. That was a great dream-

BEAT is about to climb into bed, but he pauses for a moment.

BEAT
I can make my own dreams come true.

CUT TO:
INT. BEAT'S APARTMENT-NIGHT

BEAT is now dressed in his day clothes and his skates, and he has a bag with him. He climbs out the window.

BEAT
I don't care if this is short-notice; it feels like the right thing to do!

BEAT jumps onto a telephone wire and grinds off. He gets off on a rooftop.

BEAT
I have enough money for a bus ticket, but why pay if I can hitch a ride for free?

BEAT leaps off the rooftop onto a telephone pole, grinds across the wires and, with a well-timed jumps, lands on the roof of a passing BUS. He positions himself in between the ridges on top of the BUS.

BEAT
Perfect-as usual! It's a long ride to Tokyo-to, and I don't even know if this bus is goin' there. I'll catch up on my sleep.

BIRD'S EYE VIEW of the BUS as it drives OFF-SCREEN into the horizon.

CUT TO:
EXT. SHIBUYA TERMINAL-DAY

Hours have gone by since BEAT left FUKUOKA. As the BUS comes to a stop, BEAT wakes up.

BEAT stands up and is about to jump off the top of the BUS-

BEAT
Shoot! Where's my bag?!

BEAT quickly looks around the top of the BUS, but it's not there.

BEAT
It must've slid off while I was asleep! I thought I'd tied it on securely enough.

BEAT looks around at his new surroundings.

BEAT
Whatever, I'll work somethin' out. There's no way I'm goin' back home again to get more things!

BEAT jumps off the top of the BUS and skates OFF-SCREEN.

CUT TO:
EXT. SHIBUYA TERMINAL-DAY

BEAT skates through SHIBUYA TERMINAL, grinding on the rails and doing impressive tricks as he skates. OFF-SCREEN, we hear SIRENS.

BEAT
I gotta check this out.

BEAT grinds up a telephone pole and jumps off onto a nearby roof.
.
BIRD'S EYE VIEW of the ROKKAKU POLICE in CARS in pursuit of a RUDIE, a boy about BEAT'S age by the name of DIESEL.

The RUDIE escapes using the same technique BEAT used earlier and lands right next to him.

DIESEL
Wow, that was way too close.
(he turns to BEAT and glares at him)
You saw I was in trouble; why didn't you do somethin'?

BEAT
Why should I? It's not my problem. What were you doin', anyways?

DIESEL
The usual. The Rokkaku Police are just as much your enemies as they are mine; every Rudie knows that, especially those of us who aren't in gangs. Where are you from?

CUT TO:
EXT. SHIBUYA TERMINAL ROOFTOP-DAY

BEAT
Yeah, they sound like jerks. I've heard of the Rokkaku Group before; isn't it some kind of weapons company?

DIESEL
I think that's the main thing they make. I'm pretty sure they also make special security stuff, too. I don't know exactly what.

BEAT
I thought you said that all Rudies opposed Rokkaku?

DIESEL
No one supports him, but not all of us fight against him. There are three types of Rudies: those who directly rebel against Rokkaku, like the gangs. Then, there are those who aren't in gangs, but still cause trouble for Rokkaku. I'm not sure how far they get with that, but they don't mind doin' it. And lastly, there are Rudies like me who think the other two types are morons and want nothin' to do with it.

BEAT
Heh. Fighting against Rokkaku sounds like fun.

DIESEL
I doubt you'll think that if you actually have a run-in with the Rokkaku Police. Let's make a bet.

BEAT
I'm listenin'.

MONTAGE: DIESEL'S IDEA

(PAN of the FORTIFIED RESIDENTIAL ZONE.)

DIESEL (VOICEOVER)
We'll raid one of the warehouses in the Fortified Residential Zone, y'know, the place where the Rokkaku Group keeps all their supplies. It's all fenced in, but there's a way in through the sewers. Just make sure you watch out for Poison Jam; the sewers are their turf.

BEAT (VOICEOVER)
Why would any gang want to live in the sewer?

DIESEL (VOICEOVER)
The Rokkaku Police don't bother to go down there. I don't blame them.

BEAT
So what were you gonna bet?

DIESEL
I'll give you this whole box of onigiri I stole-if you can make it out with me.

BEAT
(thinking)
Whoa, I haven't eaten since last night.

BEAT
(to DIESEL)
It's on!

CUT TO:
EXT. FORTIFIED RESIDENTIAL ZONE-UNKNOWN TIME

BEAT
So where's the warehouse from here?

DIESEL
There are lots of them; there's one just past that factory over there.

DIESEL points to a BUILDING a short distance away.

BEAT
I see it. I'll meet you there!

BEAT quickly skates off.

DIESEL
(shouting after him)
Wait up! You're gonna get lost!
(sighs)
And I feel that'll happen. Man, that guy is fast!

CUT TO:
EXT. FORTIFIED RESIDENTIAL ZONE-UNKNOWN TIME

BEAT
Which factory was Diesel talkin' about again? They all look the same! I need to find a map or somethin'…or find Diesel again.

From OFF-SCREEN, we hear a male VOICE, but it's too indistinct to tell who it belongs to-or what it's saying.

BEAT
Diesel, is that you?

BEAT follows the VOICE for a short time until he comes up to a BUILDING.

BEAT
He must be in here.

BEAT grinds up a large pipe and jumps in through an open window.

INT. FORTIFIED RESIDENTIAL ZONE COMPUTER ROOM-UNKNOWN TIME

BEAT
What is this place?

BEAT looks around the COMPUTER ROOM. There are a few computers in there and one is on. Its screen is displaying a conference.

BEAT
That explains where the voice came from. I wonder what's goin' on?

BEAT goes over to the screen and watches the proceedings.

The conference is going on inside an elegant CONFERENCE ROOM. All around the edges of the room are mounted, numbered screens.

ROKKAKU
(on the screen)
As I was saying, I plan to increase the guards around the warehouses. We've had too many problems with those blasted Rudies! At first they were a nuisance; now they're becoming a true thorn in the side of the Rokkaku Group.

ROKKAKU pauses and looks around at his audience.

ROKKAKU (CONT.)
(on the screen)
There's been too many break-ins and too many delays in the construction of the Rokkaku Expo Building! They cut all of the wires in the vicinity, move the construction markers and take supplies from there as well. Does anyone have any suggestions about what should be done about this?

ROKKAKU EXECUTIVE 1
How about buying off one of the gangs and using them to gain information on the other Rudies?

ROKKAKU EXECUTIVE 2
What? We can't trust them!

ROKKAKU EXECUTIVE 3
They would only take advantage of us!

ROKKAKU EXECUTIVE 4
I think it's a good idea, as long as they don't cause any damage to us.

ROKKAKU EXECUTIVE 5
But how do we know they wouldn't cause damage to us?

ROKKAKU
Quiet! Let me speak! I think that's a good idea, but there's no way we would be able to keep tabs on an entire gang, even though they are quite small.

ROKKAKU EXECUTIVE 2
How about using those tanks we developed? They might be for promotional purposes, but with some modifications, they could be fully-functional weapons.

ROKKAKU
I like it. As soon as this conference is over, I'll have the tanks modified.

BEAT
(to himself)
Tanks?!

ROKKAKU
What?! Who was that?!

ROKKAKU looks at the two-way screens until he sees BEAT.

BEAT snooks him, sprays the screen with paint and takes off.

ROKKAKU
He's in Computer Room 23! Get him!

CUT TO:
INT. FORTIFIED RESIDENTIAL ZONE COMPUTER ROOM-UNKNOWN TIME

An alarm BLARES as BEAT leaps out the window onto a telephone pole and grinds it until he jumps off on a rooftop.

BEAT
I really hate two-way screens!

BEAT jumps nimbly from rooftop to rooftop as the ROKKAKU POLICE pursue him from below.

BEAT picks up speed, wallrides along a billboard and jumps at the tip of a projecting roof, jumping a long distance to the next roof.

BEAT continues skating until he arrives at the SEWER ENTRANCE. BEAT enters the SEWER.

INT. SEWER-UNKNOWN TIME

BEAT
What a rush! That was the most fun I've had in a long time!

BEAT
(as he skates OFF-SCREEN)
I think I know what I want to do now: join the resistance against Rokkaku!

FADE OUT

FADE IN:
EXT. GARAGE-DAY

YOYO
Cool story, yo!

RHYTH
Yeah, that was good…well, for the parts I wasn't zoned out for.

BEAT
Bet you can't top that, Combo.

COMBO
Bring it on. I'll blow your story into the dust!

FADE IN
EXT. SHIBUYA TERMINAL-DAY

COMBO
Who keeps taggin' up my turf?!

COMBO is standing in front of a freshly-sprayed tag-one that he did not spray.

COMBO (CONT.)
Neither of the Dogenzaka Hill gangs come here often, and it's definitely not from the Love Shockers.

COMBO sprays over the tag.

COMBO
Whoever this Rudie is, he or she must be really fast; I've never seen them in action.

COMBO skates off.

COMBO
(as he skates)
They must be talented, too; they can get to all my tags, no matter how difficult they are to get to.

COMBO skates past a WAREHOUSE. He slides to a stop and looks at the WAREHOUSE.

CLOSE-UP on COMBO'S face.

COMBO
This gives me an idea.

CUT TO:
EXT. SHIBUYA TERMINAL WAREHOUSE-DAY

PAN of the WAREHOUSE.

MONTAGE: COMBO'S IDEA

PAN of the WAREHOUSE.

COMBO (VOICEOVER)
This warehouse has an automated garage. Every day, the door opens at 10:00, when the shipments arrive. The next time it opens is 17:00, when the next set of shipments arrive. Whoever's been taggin' over my tags must follow me-and pretty closely, too-to know where they all are, so I'll lure him or her in, wait for the door to close and confront them.

CUT TO:
INT. SHIBUYA TERMINAL WAREHOUSE-DAY

COMBO barricades the fire exit with various objects from inside the WAREHOUSE.

COMBO (VOICEOVER)
The only other way out is the fire exit, and now I've blocked that off.

COMBO sprays his tag on one of the walls and goes over to a large stack of boxes. He goes behind it.

COMBO
All I have to do is wait.

CUT TO:
INT. SHIBUYA TERMINAL WAREHOUSE-DAY

A few minutes have passed since we last saw COMBO. We see BEAT enter the WAREHOUSE.

BEAT
I know I saw him go in here, but where is he? Oh, there's his tag.

BEAT skates over to the wall COMBO tagged and sprays over COMBO'S tag.

The WAREHOUSE door closes.

COMBO skates out to confront BEAT.

COMBO
Hey, you're the guy who's been paintin' over my tags!

BEAT
So what if I am? It's my turf now.

COMBO
Not if I can help it!

COMBO sprays BEAT with paint, starting their Tagger's Tag.

The Tagger's Tag should play out similarly to those of the games, where two or more Rudies pursue each other spraying each other with paint until one side tires.

BEAT skates off and grinds on the stair rails. As COMBO approaches him, he jumps off and sprays COMBO in mid-air. COMBO retaliates and succeeds in tagging BEAT a second time.

BEAT skates to the door. It looks as if COMBO will corner him, but BEAT jumps against the wall and wallrides for a short time. He sprays COMBO again.

COMBO takes off after BEAT, but-

We hear SIRENS OFF-SCREEN.

BEAT
This must be the same squad that was following me earlier!

COMBO
You idiot! You should've tried to shake them!

ROKKAKU POLICE 1
You're under arrest! Come out immediately!

BEAT
(to COMBO)
Like that's gonna happen.
(to the ROKKAKU POLICE)
Yeah, I'll surrender-in your dreams!

We hear a loud BANGING OFF-SCREEN.

BEAT
What're they doin'?

COMBO
They're tryin' to get in through the fire exit. It's a long story.

BEAT
Do you think they'll break through?

COMBO
They could. I call a truce.

BEAT
Okay. There's gotta be a way out!

COMBO
I've been in here before, and there isn't.

BEAT
What about that door? Let's see if we can open it.

COMBO
It's automated. It only opens at certain times of day.

BEAT
When's the next time it opens?

COMBO
It'll be hours before it opens again.

BEAT
What?!

We hear a loud CRUNCH from OFF-SCREEN as the ROKKAKU POLICE burst  through the barrier. BEAT and COMBO hide behind a large stack of crates. The ROKKAKU POLICE never see them.

ROKKAKU POLICE 1
Any signs of life?

ROKKAKU POLICE 2
Not yet. I know they're in here, though.

HAYASHI
Shut up and keep looking! I know that Rudie went in here. It'll only be a matter of time until we find him-
(shouts into the WAREHOUSE)
-and when we find you, you're done for!

BEAT
(in a whisper)
So what's your plan?

COMBO
(in a whisper)
What plan?

BEAT
(in a whisper)
I dunno; I thought you'd think of somethin' to get us outta here. This whole thing is your fault!

COMBO
(in a whisper)
How is this my fault?! The Rokkaku Police followed you here!

BEAT
(in a whisper)
Shut up! It looks like they're comin' over here.

COMBO
(in a whisper)
This place is big, but there aren't a lot of places to hide. We can't hide here until the door opens or the Rokkaku Police will find us.

BEAT
(in a whisper)
Is that an idea?

COMBO
(in a whisper)
Shut up and let me think!

BEAT
(in a whisper)
There isn't time to think; they're comin' over here!

COMBO
(in a whisper)
I know how we can escape. There are windows way up there.

COMBO points to the windows near the top of one of the walls.

BEAT
(in a whisper)
There's one problem with that: how the heck are we supposed to get up there?

COMBO
(in a whisper)
I'm gettin' to that part. You can distract the Rokkaku Police away from the stair rails near here. If I'm fast enough, I can grind up them and jump, and I'll land on the window sill. After that, you do the same. The window sill looks pretty big from here, so that should be pretty easy-for me, anyways. As for you…

BEAT
(in a whisper)
It'll be a cinch!

COMBO
(in a whisper)
Let's do this!

BEAT skates out from behind the crates, right in front of the ROKKAKU POLICE.

BEAT
Yo! Did anyone ever tell you guys you couldn't hit the broad side of a warehouse? Well, lemme be the first; you can't hit the broad side of a warehouse.

HAYASHI
There he is! Get him!

HAYASHI starts to fire at BEAT, but misses and hits some crates. BEAT continues skating around the WAREHOUSE, performing various tricks to evade the ROKKAKU POLICE.

COMBO
Now's my chance!

He skates over to the rails and grinds up. At the top, he jumps and lands on the window sill.

COMBO
The windows are bolted shut!

COMBO starts to break the bolts.

BEAT grinds up the rail, and jumps, in the same manner that COMBO did earlier.

BEAT
You still haven't opened the window yet?!

COMBO glares at him.

COMBO
You had the easy part! I didn't expect the windows to be bolted!

COMBO braces himself as BEAT crashes into him. The last bolt snaps, and the window swings open, causing BEAT and COMBO to fall out.

EXT. SHIBUYA TERMINAL WAREHOUSE-DAY

We see COMBO and BEAT fall out of the window and hit the roof of another WAREHOUSE a short distance below. Both pass out from the impact.

FADE OUT

The screen goes black.

FADE IN
EXT. SHIBUYA TERMINAL WAREHOUSE-DAY

BEAT
Y'know, I actually enjoyed that.

COMBO
(nods)
Yeah, it was fun. But you stay off my turf from now on, okay?

BEAT smirks.

BEAT
You'll have to catch me first!

BEAT leaps onto a telephone wire coming out of the building and grinds it, then leaps to another rooftop.

COMBO
(shouts)
Hey, I'm not finished with you yet!

COMBO takes off after BEAT.

FADE OUT

FADE IN:
EXT. GARAGE-DAY

RHYTH
That was a good story! I can't remember if your story was better than Beat's, though.

GUM
Yeah, I can't decide which story I liked better.

YOYO
Me neither, yo.

CORN
Well, we can talk about it more tomorrow. We'd all better get some rest; tomorrow's gonna be hectic.

BEAT
Really? That should be good. What's gonna happen?

GUM
If you shut up and give him a chance to explain, you'll find out!

CORN
Thank you, Gum. Anyways, tomorrow we'll be payin' a visit to the Future Site of Rokkaku Expo. I'm still lookin' for parts to fix Roboy, and I think we'll have good luck there.

FADE OUT
THE END
The intro that goes before every episode: [link] , which you really should read at least once, since there's important information in the Artist's Comments.

With all the options DA has for formatting text submissions, I can't believe they don't have a "center" option. :X If you want more accurate formatting, pay a visit over to my FanFiction.net account, [link] , where I'll also be uploading the show.


We interrupt your Artist's Comments to bring you a breaking news flash.
This Saturday morning, I found out Magi Nation has been cancelled, and 4kids is no longer playing. Aside from being a surprisingly creative and very well-written show, this wouldn't matter enough to put it here except for one thing. Magi Nation was a major inspiration for me to write this show, and it has certainly left its influence on my writing. I'm sad to see it go from TV. :(

Of all the parts, this one has changed order the most since I started writing this. When this series was originally a twelve-part set of vignettes, this was the second story. When I went with the cartoon idea, it became the ninth episode, then the 11th, then it got moved to the second season where it was the 16th, 18th, and 21st episode, and then it got moved to the seventh episode. Also, Beat’s story and Combo’s stories were each going to be separate episodes (Combo’s episode would’ve been titled “Trouble at the Terminal”) but I realized they would be very short episodes (7-8 pages each as opposed to 14-20ish pages each), so it made more sense to merge them into one episode. It also makes more sense considering the pacing, too.

In the original story, back when I planned this as a series of twelve vignettes (one about each member of the GGs) instead of a cartoon, these were Beat’s and Combo’s stories. You can probably guess which one was which.

On a side note, I’ve seen at least five or six different spellings of Fukuoka; it took two dictionaries and a map from National Geographic to find/confirm the correct spelling, which is what I’m using.

Also, this happens to be my 307th deviation. Odd, considering this is the 7th episode.

:bulletpink:Next Saturday Morning: :bulletpink:
As Roboy's condition worsens, the GGs pay a visit over to the Future Site of the Rokkaku Expo Stadium. There they'll find new allies-and new foes-in "Wishes Out of Airplanes"!

Episode 6 :bulletpink::bulletpink::bulletpink::bulletpink::bulletpink::bulletpink::bulletpink: Episode 8
© 2012 - 2024 Magenta-Fantasies
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